It's only in the last year, since the conception of Cautious Train really, that we have truly begun to embrace and familiarise ourselves with social media - Facebooking, Twittering and diving headfirst into the blogosphere. Now we thought the hardest part would be finding decent and read-worthy enough content to keep our own blog updated with. This has in fact proven a challenge, and only time will tell whether we are truly blog-worthy bloggers. But worst still is the feeling we've missed so much.
I stop by www.indiewire.com on a regular basis, but only of late. I know I'm only, like, 15 years behind the times! I'll be there, poring over fascinating blogs from industry stalwarts like Peter Bogdanovich (http://blogs.indiewire.com/peterbogdanovich/) and Ted Hope (http://blogs.indiewire.com/tedhope/), and all I can help thinking is where do I start?? I mean these blogs go back quite a way, with so many juicy updates, that I'm left feeling like I've come late to every party and I'll never catch up. And that's just indiewire for crying out loud.
I've only just started "listing" on Twitter and I already follow in excess of 40 blogs, most of which I haven't even had the time to explore yet. There just aren't enough hours in the day for all this super relevant, engaging, informative content. Now I'm not normally one for gushing, but how do you deal with getting through this bounty of brilliance? Don't get me wrong, there's a lot of nonsensical trash out there (sometimes I'm baffled as to how Kim Kardashian has in excess of 12million Twitter followers and Werner Herzog only 25k). I come back to this time and time again - Ted Hope's term "super-abundance". Example: how to set yourself out as a truly noteworthy filmmaker amongst the digital millions out there with an iphone, pirated copy of adobe premiere and a Youtube channel. But when it comes to wading through the super-abundance of crap to find what you really like to watch, read, follow, engage in, I find this a little less daunting, because I know what I don't like. But when I whittle down the super-abundance, I'm left with an abundance...of brilliant f***ing things I want to look at all day. How do you navigate without constantly feeling your missing something?
My memory also fails me repeatedly in this respect. Sometimes I feel I have the short term memory of a trauma victim. Now, if my memory serves me (hmm), there are no significant head injuries in my history. But suffice to say, if I don't instantly bookmark a page, and dawdle away from it, it's wiped from my brain within minutes. I'll read lots of lovely articles, watch gorgeous videos, and the next day half of them are gone. If I don't talk about them, share them, then and there, then there isn't a hope I'll ever mention it again. It sounds drastic, but it's really not a medical condition. Perhaps too much Super Mario and not enough Brain Training on the Nintendo DS.
As with this and the previous "anti-populist" blog entry - this is all beginning to sound a bit "from the psychologist's chair". I have to ask, myself and anyone one else reading, how does this "need to be in the know" reflect on the personality? And why can't I be happy with the content I'm finding now, and look forward to all the future findings? Why am I always looking backward, discontented? It's probably why I have a hard time starting anything new. How do you keep up with the curve, and catch up on what's already happened? What I'm really asking for is a time machine, photographic memory and an 8 day (minimum) week. Simple.
Sara
Showing posts with label short film. Show all posts
Showing posts with label short film. Show all posts
Thursday, 23 February 2012
Tuesday, 21 February 2012
VIDEO games
Video games. Not computer games, or consoles or anything else, but video games. Video, meaning film and cinema, meaning a visual medium where we are taken up in to a story and then delivered to a satisfying conclusion. Yet the term “video game” itself is slowly decaying to a retro way of thinking, those hulking 80’s units are to be found on sticky-floored amusement arcades, or found lurking in bowling alleys.
However, the “video game”, a synthesis and middle ground between content and viewer has, in the last five years, become a multi-billion dollar industry and continues to happily outgrow the film industry. We are finally living in a golden age of gaming, where graphics and processors have caught up to the imaginations of the developers and the game purchasing public. We can theoretically render anything we want, from atoms, to apples, to galaxies; and then throw a flashbang at it. But the storytelling has fallen behind. We have been treading the same old ground.
Now, the film purists among you, the vast majority of whom will have clicked back on their browser as soon as the words Video Game came up (shame on you), are shouting and stamping about the validity of films and games being mentioned in the same breath. But then again, I bet they haven’t climbed a Colossus.
There have been a handful of games that have boldly attempted to be the first to bridge the gap between these steadily closing media continents. I’m sure you’re naming some of them in your head right now. The cleverly realised Heavy Rain is perhaps the most fully-fledged, the enigmatic old school Myst was an early adopter, the various GTA’s and the eagerly awaited Mass Effect 3, to name a few. But where are the borders? Some films, or particularly the DVD releases, are built to house multiple endings, so we are sculpting the experience right there. Is that not a video game, in its purest sense?
After all those years of wishing for a weird cinema where you can choose what the hero does (but you’d have to move seats, or even screens, right? I’ve thought this through a few time and it just doesn’t work, let the dream go), video games have marched up and grabbed the idea by the throat. I think we’re still waiting on the true breakthrough video game, but it’s on the way, and then perhaps the dwindling film industry will wake up and wonder where the revenue went.
Ah well, maybe caution is the best approach.
Tom, of The Cautious Train.
However, the “video game”, a synthesis and middle ground between content and viewer has, in the last five years, become a multi-billion dollar industry and continues to happily outgrow the film industry. We are finally living in a golden age of gaming, where graphics and processors have caught up to the imaginations of the developers and the game purchasing public. We can theoretically render anything we want, from atoms, to apples, to galaxies; and then throw a flashbang at it. But the storytelling has fallen behind. We have been treading the same old ground.
Now, the film purists among you, the vast majority of whom will have clicked back on their browser as soon as the words Video Game came up (shame on you), are shouting and stamping about the validity of films and games being mentioned in the same breath. But then again, I bet they haven’t climbed a Colossus.
There have been a handful of games that have boldly attempted to be the first to bridge the gap between these steadily closing media continents. I’m sure you’re naming some of them in your head right now. The cleverly realised Heavy Rain is perhaps the most fully-fledged, the enigmatic old school Myst was an early adopter, the various GTA’s and the eagerly awaited Mass Effect 3, to name a few. But where are the borders? Some films, or particularly the DVD releases, are built to house multiple endings, so we are sculpting the experience right there. Is that not a video game, in its purest sense?
After all those years of wishing for a weird cinema where you can choose what the hero does (but you’d have to move seats, or even screens, right? I’ve thought this through a few time and it just doesn’t work, let the dream go), video games have marched up and grabbed the idea by the throat. I think we’re still waiting on the true breakthrough video game, but it’s on the way, and then perhaps the dwindling film industry will wake up and wonder where the revenue went.
Ah well, maybe caution is the best approach.
Tom, of The Cautious Train.
Wednesday, 8 February 2012
The Space Between
Hi, this is Tom of the Cautious Train here. I'm here to kick off our ongoing trawl of content, dredged from wherever we happen to wander to.
Well, lets leave it at that for now. More content is being sorted, pruned and chosen as you read this, so check back soon for the next upload.
Stay Cautious.
- First up, Bear 71, which is coined as a "20 minute, interactive documentary", but comes out as something a little more haunting than that. Cleverly constructed cartographic layout, combined with well pitched voice over and inserts make this a real recommender-er. It's a full page loader, so you'll have to click the link.
- Second up, this was found on a short video hunt, and I wasn't sure about it at first, but strong ideas and fluid execution have made it a welcome rewatch.
- Third and certainly not least, because this has been doing the rounds for a long time now, comes the magnificent reimagining of the Shining trailer. Yes, I know you're sat there saying "Yes I've seen this, and yes I'll watch it again," but this isn't for you, this is for those out there who have happened to skip past this gem. So hopefully that is you and you're wondering why this might be so good. Well, here we go.
Well, lets leave it at that for now. More content is being sorted, pruned and chosen as you read this, so check back soon for the next upload.
Stay Cautious.
Thursday, 1 December 2011
APRIL? Oh dear...
Shockingly, 3 days ago, it was officially 6 months since we last posted. There's not much to say about this, other than a big "whoops". Reaming on for a few pages with apologies would be a great waste of what has now become valuable blogging space. And very boring to read. So for any of you who took the effort to tune in all those eons ago, then never heard another word...whoops! Life sometimes gets in the way of art, a sad fact that we've begun to battle now. But it won't happen again.
Anyway, onwards and upwards. In most recent news, after collecting a few very interesting narrations, mostly from those wonderful, imaginative, spectacular humans we call children, we've decided to come back to Dream Seek Once. If this makes no sense at all to you, check out http://www.cautioustrain.com/Current%20Projects/page6/index.html. Our aim is to make a series of noncommercial and not-for-profit shorts, solely for the purpose of storytelling and talent showcasing on our website and other social media sites. So we need some talent. Right now we are looking for an animator. It promises to be a fun, and hopefully uncomplicated, endeavour. All levels and experiences welcome for consideration. If you are or you know, get in touch at info@cautioustrain.com.
In other, no less exciting news: we are launching the Promotional Video leg of Cautious Train. And we have our first project. We are delighted to announce a collaboration with the good people of www.enniskerry.ie to create a promotional website video to showcase the beauties and amenities in and around the lovely village of Enniskerry, Wicklow. Website videos are becoming increasingly popular as an alternative to print and television advertising, which traditionally sky rocket any marketing budget. We are aiming to work collaboratively with small businesses, in any sector, who wish to promote their company in a more cost effective manner. We aim to deliver high quality, professional video at a very competitive cost. A web video has the potential to reach a huge international audience, in conjunction with social media like Youtube. It is very effective at reaching surfers who may not have the time, or interest, in reading on line blurb. So, with a deep breath, we say...get in touch. We'd be happy to talk to any business who think they might benefit from something like this. Promotional show reel to follow.
We'll wrap it up there for now. No sense in losing your attention just when we're trying to win it back.
Best as always (oh, and Happy First Day of Nutty Christmas Mayhem)
The Cautious Train-ers
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